World building or Worldbuilding, that is the question

This is a question I’ve long asked myself, should we use “World Building” or “Worldbuilding”?

Over the past few years the Worldbuilding community has begun to mature online and I’ve settled on my preferred version. When relating to the art, science and hobby of creating fictional worlds I use the term “worldbuilding” and have been doing so for the past couple of years.

To understand my reason we need to go back to the beginning of The Worldbuilding School, it’s a simple reason but one I hope you’ll agree makes sense.

Worldbuilding in 2010

Back in late 2009 early 2010 the search landscape was much different than it is now. If you searched for World Building then Google would…

Read the full article on The Worldbuilding School here.

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Bored of SimCity? Try Banished the Video Game.

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If you love the idea of building your own town then you will LOVE this game.

Banished is a city-building strategy game that is all about life and survival as you control a group of exiled travellers who decide to build their own city. The object of this game is to keep the population alive and to grow it into a powerful civilisation.

It has the feel of a modern Caesar 3 or Zeus: Master of Olympus but with much deeper gameplay. That’s because sustainable resource gathering must be considered if you want your settlement to survive in the long term.

This game has appeared out of nowhere but the initial youtube videos look brilliant. What’s more impressive is that it’s been developed by just 1 guy, Luke Hodorowicz .

Read the full article here.

How to design a town the fantastic maps way

Howtodesignatown

Jonathan Roberts of Fantastic Maps has published a fantastic quick tutorial that teaches you how to design a town. I’ve been a fan of Jonathan’s work for a long time especially since he was commissioned to produce The Lands Of Fire And Ice.

I’ve also been playing with the idea of focusing my whole world building efforts on just one city. So here is the result of a city I’ve sketched out using the tutorial and it may very well be the city I use for my future world building.

Read the full article here

Cosmology: Building the nature of your universe

Put in a nutshell, Cosmology is the science that deals with the nature of the universe as a whole, and what allows us to understand just how our world works and where it comes from.
Usually, there are two different approaches to help determine how a particular world has come into existence. The first of which would obviously be the creation of the universe by a single super-being or a group of particular deities, usually tied together nicely with a creation story.

That’s all well and good, but that doesn’t mean that there aren’t other ways through which a world could technically have formed. After all, how does one go about creating a new world when we don’t even understand how our own first came into existence?

Read the full article here

Interview with Creature Creator: Kathryn Zalecka

Kathyinterview

The following is an interview with creature creator Kathryn Zalecka. I’ve long been a fan of Kathryn’s art style but especially a fan of her main race the Easkull, so I was rather excited when she agreed to do this interview. However, I must make a public apology to Kathryn as this interview was done month’s ago but I’ve only just published it. If you have questions for Kathryn please leave them in the comments below and I’ll be sure she sees them.

Read the full article on The Worldbuilding School Here

X-Men Artist Kickstart’s A Creative Commons World Building Project

Symbiosismain

Steven Sanders has drawn a number of comics for Marvel and Image; from Wolverine and The X-Men to Deadpool and Five Fists Of Science. He has over a decade of professional experience in the illustration field and now he’s turning his attention to world building.

Symbiosis is a world where technology and biology are inextricably linked, where man and technology need each other to survive. Think of it as ”1940’s Bio-punk”.

However, the most exciting thing is that Steven is releasing the world of Symbiosis under a creative commons license. So that means you can write your own stories, games or any other project using this world and add to the existing cannon. Therefore if you’re an author looking for a new exciting world to write in then Symbiosis provides all of the world information and artwork you’ll need to get started.

Read More Here

Sanderson’s Second Law Of Magic – The Power Of Limitations

2stLawofMagic

If you’ve read last week’s article on Sanderson’s First Law Of Magic then you’ll want to visit The World Building School and take a read of this second article.

When you add limitations to your magic system it makes it more interesting for readers. This article also focuses on the elements of a magic system defined by Michael James Liljenberg – the gears that power your system and then the knobs and buttons used to control it.

While this article is more useful for those of us who are building a hard magic system it doesn’t mean that Sanderson’s Second Law Of Magic is any less relevant for soft magic systems.

Read the article here.